/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.handler.itemhandlers;

import com.l2dot.gameserver.datatables.MapRegionTable;
import com.l2dot.gameserver.datatables.SkillTable;
import com.l2dot.gameserver.handler.IItemHandler;
import com.l2dot.gameserver.instancemanager.CastleManorManager;
import com.l2dot.gameserver.model.L2ItemInstance;
import com.l2dot.gameserver.model.L2Manor;
import com.l2dot.gameserver.model.L2Object;
import com.l2dot.gameserver.model.L2Skill;
import com.l2dot.gameserver.model.actor.instance.L2BossInstance;
import com.l2dot.gameserver.model.actor.instance.L2ChestInstance;
import com.l2dot.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2dot.gameserver.model.actor.instance.L2NpcInstance;
import com.l2dot.gameserver.model.actor.instance.L2PcInstance;
import com.l2dot.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2dot.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2dot.gameserver.network.SystemMessageId;
import com.l2dot.gameserver.network.serverpackets.ActionFailed;
import com.l2dot.gameserver.network.serverpackets.SystemMessage;

/**
 * @author  l3x
 */
public class Seed implements IItemHandler {

	private static int[] _itemIds = {
									5016,5017,5018,5019,5020,5021,5022,5023,5024,5025,
									5026,5027,5028,5029,5030,5031,5032,5033,5034,5035,
									5036,5037,5038,5039,5040,5041,5042,5043,5044,5045,
									5046,5047,5048,5049,5050,5051,5052,5053,5054,5055,
									5056,5057,5058,5059,5060,5061,5221,5222,5223,5224,
									5225,5226,5227,5650,5651,5652,5653,5654,5655,5656,
									5657,5658,5659,5660,5661,5662,5663,5664,5665,5666,
									5667,5668,5669,5670,5671,5672,5673,5674,5675,5676,
									5677,5678,5679,5680,5681,5682,5683,5684,5685,5686,
									5687,5688,5689,5690,5691,5692,5693,5694,5695,5696,
									5697,5698,5699,5700,5701,5702,6727,6728,6729,6730,
									6731,6732,6733,6734,6735,6736,6737,6738,6739,6740,
									6741,6742,6743,6744,6745,6746,6747,6748,6749,6750,
									6751,6752,6753,6754,6755,6756,6757,6758,6759,6760,
									6761,6762,6763,6764,6765,6766,6767,6768,6769,6770,
									6771,6772,6773,6774,6775,6776,6777,6778,7016,7017,
									7018,7019,7020,7021,7022,7023,7024,7025,7026,7027,
									7028,7029,7030,7031,7032,7033,7034,7035,7036,7037,
									7038,7039,7040,7041,7042,7043,7044,7045,7046,7047,
									7048,7049,7050,7051,7052,7053,7054,7055,7056,7057,
									8223,8224,8225,8226,8227,8228,8229,8230,8231,8232,
									8233,8234,8235,8236,8237,8238,8239,8240,8241,8242,
									8243,8244,8245,8246,8247,8248,8249,8250,8251,8252,
									8253,8254,8255,8256,8257,8258,8259,8260,8261,8262,
									8263,8264,8265,8266,8267,8268,8269,8270,8271,8272,
									8521,8522,8523,8524,8525,8526
    };


    private int _seedId;
    private L2MonsterInstance _target;
    private L2PcInstance _activeChar;

    public void useItem(L2PlayableInstance playable, L2ItemInstance item) {
        if (!(playable instanceof L2PcInstance))
            return;

        if (CastleManorManager.getInstance().isDisabled())
        	return;

        _activeChar = (L2PcInstance)playable;
        L2Object target = _activeChar.getTarget();

        if(!(target instanceof L2NpcInstance)) 
        {
            _activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
            _activeChar.sendPacket(new ActionFailed());
            return;
        }

        if ( !(target instanceof L2MonsterInstance)  ||
        		(target instanceof L2ChestInstance)  ||
        		(target instanceof L2BossInstance)   ||
        		(target instanceof L2RaidBossInstance)) {
        	_activeChar.sendPacket(new SystemMessage(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING));
        	_activeChar.sendPacket(new ActionFailed());
        	return;
        }

        _target = (L2MonsterInstance) target;

        if(_target == null || _target.isDead()) {
        	_activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
        	_activeChar.sendPacket(new ActionFailed());
            return;
        }

        if(_target.isSeeded()) {
        	_activeChar.sendPacket(new ActionFailed());
        	return;
        }

        _seedId = item.getItemId();

        if(areaValid(MapRegionTable.getInstance().getAreaCastle(_activeChar))) {
        	//TODO: get right skill level
        	_target.setSeeded(_seedId, _activeChar);
        	L2Skill skill = SkillTable.getInstance().getInfo(2097, 3); //sowing skill
        	_activeChar.useMagic(skill,false,false);
        } else {
        	_activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE));
        }
    }

    private boolean areaValid(int castleId) {
		return (L2Manor.getInstance().getCastleIdForSeed(_seedId) == castleId);
    }

    public int[] getItemIds() {
        return _itemIds;
    }
}